CLAVERING CURRICULUM FOR DESIGN & TECHNOLOGY
For more information, please contact Mrs Jorgenson (Design & Technology Leader), Miss Leighton (Science & Technology Leader), Mr McAvoy (Deputy Headteacher) and/or your child's/children's teacher(s).
Introduction
- Design & Technology is an inspiring, rigorous and practical subject.
- Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.
- Pupils acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art.
- Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
- Through the evaluation of past and present design and technology, pupils develop a critical understanding of its impact on daily life and the wider world.
- High-quality Design & Technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Aims of the Clavering Curriculum for Design & Technology
The Clavering Curriculum for Design & Technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world;
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users;
- critique, evaluate and test their ideas and products and the work of others;
- understand and apply the principles of nutrition and learn how to cook.
Clavering Learning Foci for Design & Technology
1. To design, make and evaluate: to research and design; to make; to evaluate.
2. To master practical skills: construction; mechanics; textiles; electricals and electronics;
3. To acquire and apply knowledge of cooking and nutrition.
Topics studied in each year group
Year 1:
Food Technology 1: Fruit salad
Construction 1: Sliders and levers
Mechanics 1: Wheels and axels 1
Textiles 1: Templates and joining techniques 1
Year 2:
Food Technology 2: Healthy smoothies
Construction 2: Free-standing structures with hinges
Mechanics 2: Wheels and axels 2
Textiles 2: Templated and joining techniques 2
Year 3:
Textiles 3: 2D shapes to 3D products
Construction 3: Shell structure, including introduction to CAD
Food Technology 3: Healthy sandwiches
Year 4:
Mechanics 3: Pneumatics
Food technology: Pasty
Electricals and electronics 1: Simple circuits and switches, introduction to Crumble
Year 5:
Construction 4: Frame structures, using CAD
Food Technology 5: Spanish tortilla
Electricals and electronics 2: More complex circuits, using Crumble
Year 6:
Textiles 4: Using CAD in textiles
Mechanics 4: Pulleys and gears
Food Technology 6: Bread